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AAAI
2008
15 years 9 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
WSC
2008
15 years 9 months ago
On step sizes, stochastic shortest paths, and survival probabilities in Reinforcement Learning
Reinforcement Learning (RL) is a simulation-based technique useful in solving Markov decision processes if their transition probabilities are not easily obtainable or if the probl...
Abhijit Gosavi
PAKDD
2010
ACM
208views Data Mining» more  PAKDD 2010»
15 years 8 months ago
Efficient Pattern Mining of Uncertain Data with Sampling
Mining frequent itemsets from transactional datasets is a well known problem with good algorithmic solutions. In the case of uncertain data, however, several new techniques have be...
Toon Calders, Calin Garboni, Bart Goethals
AAAI
2010
15 years 8 months ago
Adopting Inference Networks for Online Thread Retrieval
Online forums contain valuable human-generated information. End-users looking for information would like to find only those threads in forums where relevant information is present...
Sumit Bhatia, Prasenjit Mitra
AAAI
2010
15 years 8 months ago
Kernelized Sorting for Natural Language Processing
Kernelized sorting is an approach for matching objects from two sources (or domains) that does not require any prior notion of similarity between objects across the two sources. U...
Jagadeesh Jagarlamudi, Seth Juarez, Hal Daum&eacut...