In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
— System software strongly relies on the availability of static as well as dynamic adaptation techniques. With AspectOriented Programming (AOP) it is now possible to adapt even p...
Performance and workload modeling has numerous uses at every stage of the high-end computing lifecycle: design, integration, procurement, installation and tuning. Despite the trem...
QBF is the problem of deciding the satisfiability of quantified boolean formulae in which variables can be either universally or existentially quantified. QBF generalizes SAT (S...
Developments in basic neurological research and techniques used to train professional athletes suggest that one way of facilitating this learning process of motor schemas is throug...