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» Teaching software engineering through game design
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AOSD
2007
ACM
15 years 10 months ago
Fully abstract semantics of additive aspects by translation
stract Semantics of Additive Aspects by Translation S. B. Sanjabi C.-H. L. Ong Oxford University Computing Laboratory We study the denotational semantics of an aspect calculus by ...
S. B. Sanjabi, C.-H. Luke Ong
TAMODIA
2007
15 years 7 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
EUROSYS
2007
ACM
16 years 3 months ago
Dryad: distributed data-parallel programs from sequential building blocks
Dryad is a general-purpose distributed execution engine for coarse-grain data-parallel applications. A Dryad application combines computational “vertices” with communication ...
Michael Isard, Mihai Budiu, Yuan Yu, Andrew Birrel...
OOPSLA
2010
Springer
15 years 4 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
MOBISYS
2004
ACM
16 years 5 months ago
An Architecture for Privacy-Sensitive Ubiquitous Computing
Privacy is the most often-cited criticism of ubiquitous computing, and may be the greatest barrier to its long-term success. However, developers currently have little support in d...
Jason I. Hong, James A. Landay