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ECTEL
2006
Springer
15 years 10 months ago
An Example of Participatory Design Methodology in a Project which Aims at Developing Individual and Organisational Learning in C
The experience described in this paper is being developed in the framework of the PALETTE1 project by two teams of researchers involved in collecting information from some Communi...
Amaury Daele, Martin Erpicum, Liliane Esnault, Fab...
AAAI
2010
15 years 8 months ago
Reinforcement Learning Via Practice and Critique Advice
We consider the problem of incorporating end-user advice into reinforcement learning (RL). In our setting, the learner alternates between practicing, where learning is based on ac...
Kshitij Judah, Saikat Roy, Alan Fern, Thomas G. Di...
IADIS
2008
15 years 8 months ago
Simulation And Other Facilities To Learn Statistics
For several years, some teachers of the Statistics' Department at the University of Cordoba, with some last course of technical Industrial Engineering in Computer science pup...
José Diz Pérez, Manuel Jurado Bello
INTERACT
2003
15 years 7 months ago
Chemistry Education: A Tangible Interaction Approach
: This system paper reports on some of the advantages tangible interaction can bring to chemistry education. The paper describes how we realized a Tangible User Interface (TUI) cal...
Morten Fjeld, Patrick Juchli, Benedikt M. Voegtli
JCP
2008
126views more  JCP 2008»
15 years 6 months ago
Content-Based Computer Simulation of a Networking Course: An Assessment
This paper presents a successful lab simulation experience to teach signal modulation and demodulation concepts in communication and computer networks to computer science and compu...
Giti Javidi, Ehsan Sheybani