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SIGCSE
1998
ACM
125views Education» more  SIGCSE 1998»
15 years 11 months ago
Design patterns: an essential component of CS curricula
The field of software patterns has seen an explosion in interest in the last three years. Work to date has been on the recognition, cataloging, and finding of patterns with litt...
Owen L. Astrachan, W. Garrett Mitchener, Geoffrey ...
ICPP
1997
IEEE
15 years 11 months ago
Automatic Parallelization and Scheduling of Programs on Multiprocessors using CASCH
r The lack of a versatile software tool for parallel program development has been one of the major obstacles for exploiting the potential of high-performance architectures. In this...
Ishfaq Ahmad, Yu-Kwong Kwok, Min-You Wu, Wei Shu
173
Voted
FPLAY
2008
15 years 8 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
BCSHCI
2007
15 years 8 months ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols
182
Voted
ICAD
2004
15 years 8 months ago
Interaction Sound Feedback in a Haptic Virtual Environment to Improve Motor Skill Acquisition
This paper describes the concept and the realisation of a research prototype of a haptic environment that is enhanced with sound feedback to impart implicit knowledge and to teach...
Christian Müller-Tomfelde