Embedded systems can be viewed as scaled-down versions of their one counterparts. In many cases, the software abstractions and libraries for embedded systems can be derived from l...
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
Memory management is a critical issue for correctness and performance in real-time embedded systems. Recent work on real-time garbage collectors has shown that it is possible to p...
This paper presents WISBuilder, a framework that investigates an approach for facilitating the development of Web-based Information Systems. The approach is based on the Model-Vie...
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...