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NETGAMES
2005
ACM
15 years 12 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
PLDI
2005
ACM
15 years 12 months ago
TraceBack: first fault diagnosis by reconstruction of distributed control flow
Faults that occur in production systems are the most important faults to fix, but most production systems lack the debugging facilities present in development environments. TraceB...
Andrew Ayers, Richard Schooler, Chris Metcalf, Ana...
SAC
2005
ACM
15 years 12 months ago
A complex biological database querying method
Many biological information systems rely on relational database management systems (RDBMS) to manage high-throughput biological data. While keeping these data well archived, organ...
Jake Yue Chen, John V. Carlis, Ning Gao
SC
2005
ACM
15 years 12 months ago
Bridging the Macro and Micro: A Computing Intensive Earthquake Study Using Discovery Net
We present the development and use of a novel distributed geohazard modeling environment for the analysis and interpretation of large scale earthquake data sets. Our work demonstr...
Yike Guo, Jian Guo Liu, Moustafa Ghanem, Kyran Mis...
SC
2005
ACM
15 years 12 months ago
VSched: Mixing Batch And Interactive Virtual Machines Using Periodic Real-time Scheduling
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Bin Lin, Peter A. Dinda
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