Sciweavers

20066 search results - page 3683 / 4014
» T Spaces
Sort
View
NETGAMES
2006
ACM
16 years 23 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
NETGAMES
2006
ACM
16 years 23 days ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
PODC
2006
ACM
16 years 23 days ago
Sketching asynchronous streams over a sliding window
We study the problem of maintaining sketches of recent elements of a data stream. Motivated by applications involving network data, we consider streams that are asynchronous, in w...
Srikanta Tirthapura, Bojian Xu, Costas Busch
SAC
2006
ACM
16 years 23 days ago
The impact of sample reduction on PCA-based feature extraction for supervised learning
“The curse of dimensionality” is pertinent to many learning algorithms, and it denotes the drastic raise of computational complexity and classification error in high dimension...
Mykola Pechenizkiy, Seppo Puuronen, Alexey Tsymbal
SIGCOMM
2006
ACM
16 years 23 days ago
Virtual ring routing: network routing inspired by DHTs
This paper presents Virtual Ring Routing (VRR), a new network routing protocol that occupies a unique point in the design space. VRR is inspired by overlay routing algorithms in D...
Matthew Caesar, Miguel Castro, Edmund B. Nightinga...
« Prev « First page 3683 / 4014 Last » Next »