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AAAI
2011
14 years 7 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
AMTA
1998
Springer
15 years 11 months ago
A Comparative Study of Query and Document Translation for Cross-Language Information Retrieval
Cross-language retrieval systems use queries in one natural language to guide retrieval of documents that might be written in another. Acquisition and representation of translation...
Douglas W. Oard
WSC
2008
15 years 9 months ago
Knowledge-based event control for flow-shops using simulation and rules
The requirements on production systems and their planning and control systems are constantly growing. Systems have to be flexible and provide viable solutions at the same time. Di...
Mark Aufenanger, Wilhelm Dangelmaier, Christoph La...
IJMMS
1998
137views more  IJMMS 1998»
15 years 7 months ago
A context model for knowledge-intensive case-based reasoning
: Decision-support systems that help solving problems in open and weak theory domains, i.e. hard problems, need improved methods to ground their models in real world situations. Mo...
Pinar Öztürk, Agnar Aamodt
ROMAN
2007
IEEE
111views Robotics» more  ROMAN 2007»
16 years 1 months ago
Understanding Rules in Human-Robot Instructions
— This paper presents an overview of the systematic creation of a human-robot instruction system from a multi-modal corpus. The corpus has been collected from human-to-human card...
Joerg C. Wolf, Guido Bugmann