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AAAI
2012
13 years 9 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
ISMIR
2004
Springer
126views Music» more  ISMIR 2004»
15 years 12 months ago
Tools and Architecture for the Evaluation of Similarity Measures : Case Study of Timbre Similarity
The systematic testing of the very many parameters and algorithmic variants involved in the design of high-level music descriptors at large, and similarity measure in particular, ...
Jean-Julien Aucouturier, François Pachet
ICIP
2001
IEEE
16 years 8 months ago
Study of embedded font context and kernel space methods for improved videotext recognition
Videotext refers to text superimposed on video frames. A videotext based Multimedia Description Scheme has recently been adopted into the MPEG-7 standard. A study of published wor...
Chitra Dorai, Hrishikesh Aradhye, Jae-Chang Shim
ISCAS
2005
IEEE
146views Hardware» more  ISCAS 2005»
16 years 4 days ago
A novel approach for network on chip emulation
— Current Systems-On-Chip execute applications that demand extensive parallel processing. Networks-On-Chip (NoC) provide a structured way of realizing interconnections on silicon...
Nicolas Genko, David Atienza, Giovanni De Micheli,...
RTAS
2005
IEEE
16 years 3 days ago
VPN Gateways over Network Processors: Implementation and Evaluation
Networking applications, such as VPN and content filtering, demand extra computing power in order to meet the throughput requirement nowadays. In addition to pure ASIC solutions, ...
Yi-Neng Lin, Chiuan-Hung Lin, Ying-Dar Lin, Yuan-C...