In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Most of today’s distributed computing systems in the field do not support the migration of execution entities among computing nodes during runtime. The relatively static associa...
We describe the design and implementation of system architecture to support object introspection in C++. In this system, information is collected by parsing class declarations, an...
Background: Multicategory Support Vector Machines (MC-SVM) are powerful classification systems with excellent performance in a variety of data classification problems. Since the p...
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...