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» System level design, a VHDL based approach
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187
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EVOW
2011
Springer
14 years 11 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
242
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IFIPPACT
1994
15 years 8 months ago
Microcode Generation for Flexible Parallel Target Architectures
: Advanced architectural features of microprocessors like instruction level parallelism and pipelined functional hardware units require code generation techniques beyond the scope ...
Rainer Leupers, Wolfgang Schenk, Peter Marwedel
310
Voted
POPL
2008
ACM
16 years 7 months ago
The design and implementation of typed scheme
When scripts in untyped languages grow into large programs, maintaining them becomes difficult. A lack of types in typical scripting languages means that programmers must (re)disc...
Sam Tobin-Hochstadt, Matthias Felleisen
HICSS
2007
IEEE
135views Biometrics» more  HICSS 2007»
16 years 1 months ago
Framework for Establishing Enterprise Modeling in the Context of Collaborative Enterprises
Increased market dynamics, shorter product lifecycles and a higher customer involvement in product design have caused great changes to competitive conditions and many companies ar...
Thomas Knothe, Timo Kahl, Dieter Boell, Kristof Sc...
ISTA
2003
15 years 8 months ago
Managing Business Logic with Symbolic Computation
: A new approach of building enterprise distributed applications for layer of business rules as standard part of architecture is proposed in this paper. The approach uses symbolic ...
Ruslan Shevchenko, Anatoly E. Doroshenko