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HIPEAC
2010
Springer
16 years 3 months ago
Low-Overhead, High-Speed Multi-core Barrier Synchronization
Whereas efficient barrier implementations were once a concern only in high-performance computing, recent trends in core integration make the topic relevant even for general-purpos...
John Sartori, Rakesh Kumar
NETGAMES
2006
ACM
15 years 12 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
WWW
2008
ACM
16 years 6 months ago
Temporal views over rdf data
Supporting fast access to large RDF stores has been one of key challenges for enabling use of the Semantic Web in real-life applications, more so in sensor-based systems where lar...
Craig Sayers, Geetha Manjunath, K. S. Venugopal, R...
ICIW
2007
IEEE
16 years 9 days ago
Context-aware Web Services for Distributed Retrieval of Points of Interest
Due to the widespread availability of accurate localization technologies, navigation systems are more and more present on mobile devices. These applications usually provide facili...
Claudio Bettini, Daniele Riboni
NETGAMES
2006
ACM
15 years 12 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov