Software systems of today are characterized by the increasing size, complexity, distribution and heterogeneity. Understanding and supporting the interaction between software requi...
Basic retiming is an algorithm originally developed for hardware optimization. Software pipelining is a technique proposed to increase instruction-level parallelism for parallel p...
Software code caches are increasingly being used to amortize the runtime overhead of dynamic optimizers, simulators, emulators, dynamic translators, dynamic compilers, and other t...
Derek Bruening, Vladimir Kiriansky, Timothy Garnet...
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
In this paper, we describe a modular software that allows fast development of eye-in-hand image-based visual servoing applications (ViSP states for "Visual Servoing Platform&...