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CHI
2004
ACM
16 years 7 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
CHI
2004
ACM
16 years 7 months ago
Designing smooth connections between worlds
Currently there is a lack of explicit theories and few detailed guidelines to support the development of Mixed Reality (MR) technology and its varied applications. This research f...
Daniela Gorski Trevisan
CHI
2002
ACM
16 years 7 months ago
A tool-based interactive drawing environment
Graphical user interfaces rely heavily on the tool metaphor. In most drawing systems, for example, functions are organized as they might be on a workbench; buttons associated with...
Robert St. Amant, Thomas E. Horton
CHI
2002
ACM
16 years 7 months ago
User activity histories
Current software interfaces fail to incorporate historical data from user interaction into their design. While some systems exhibit a minimalist use of history in the form of undo...
Etienne Pelaprat, R. Benjamin Shapiro
CHI
2001
ACM
16 years 7 months ago
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Software today does not help us partition our digital worlds effectively. We must organize them ourselves. This field study of users of multiple monitors examines how people with ...
Jonathan Grudin
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