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ATAL
2009
Springer
16 years 1 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
ATAL
2009
Springer
16 years 1 months ago
Computing optimal randomized resource allocations for massive security games
Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theo...
Christopher Kiekintveld, Manish Jain, Jason Tsai, ...
ATAL
2009
Springer
16 years 1 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
ERSHOV
2009
Springer
16 years 1 months ago
Towards a Scalable, Pragmatic Knowledge Representation Language for the Web
Abstract. A basic cornerstone of the Semantic Web are formal languages for describing resources in a clear and unambiguous way. Logical underpinnings facilitate automated reasoning...
Florian Fischer, Gulay Ünel, Barry Bishop, Di...
RE
2009
Springer
16 years 1 months ago
[vem: xi: ] - A Methodology for Process Based Requirements Engineering
Service-oriented architectures (SOA) aim at the alignment of business and IT by having a clear business process-centric focus. In order to reach that goal, real-world business pro...
Philipp Liegl, Rainer Schuster, Marco Zapletal, Ch...
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