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WSCG
2004
152views more  WSCG 2004»
15 years 8 months ago
Stable Cloth Animation with Adaptive Level of Detail
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This articl...
Fernando Pedro Birra, Manuel Próspero dos S...
MASCOTS
2003
15 years 8 months ago
Zone-Based Shortest Positioning Time First Scheduling for MEMS-Based Storage Devices
Access latency to secondary storage devices is frequently a limiting factor in computer system performance. New storage technologies promise to provide greater storage densities a...
Bo Hong, Scott A. Brandt, Darrell D. E. Long, Etha...
WSCG
2004
173views more  WSCG 2004»
15 years 8 months ago
Visual Hull Rendering with Multi-view Stereo Refinement
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull ...
Yang Liu, George Chen, Nelson Max, Christian Hofse...
WSCG
2004
282views more  WSCG 2004»
15 years 8 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
NIPS
2003
15 years 8 months ago
Subject-Independent Magnetoencephalographic Source Localization by a Multilayer Perceptron
We describe a system that localizes a single dipole to reasonable accuracy from noisy magnetoencephalographic (MEG) measurements in real time. At its core is a multilayer perceptr...
Sung C. Jun, Barak A. Pearlmutter
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