We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
Abstract. This paper shows how multiagent systems can be modeled by a combination of UML statecharts and hybrid automata. This allows formal system cation on different levels of ab...
Ulrich Furbach, Jan Murray, Falk Schmidsberger, Fr...
This paper reports the results of exploratory research to develop a pilot pattern language for systems engineers at BAE SYSTEMS. The pattern language was designed to encapsulate k...
Developing complex distributed systems is a non-trivial task. It is even more difficult when the systems need to dynamically reconfigure the distributed functionalities or tasks...
Linda Ariani Gunawan, Michael Vogel, Frank Alexand...
The paper presents Save-IDE, an Integrated Development Environment for the development of component-based embedded systems. Save-IDE supports efficient development of dependable ...