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ATAL
2005
Springer
16 years 11 days ago
Optimal design in collaborative design network
We consider a multiagent system whose task is to aid componentcentered design by collaborative designers in a supply chain. In the earlier work, collaborative design networks are ...
Y. Xiang, J. Chen, William S. Havens
WWW
2009
ACM
16 years 7 months ago
XQuery in the browser
Since the invention of the Web, the browser has become more and more powerful. By now, it is a programming and execution environment in itself. The predominant language to program...
Ghislain Fourny, Markus Pilman, Daniela Florescu, ...
ICFP
2008
ACM
16 years 6 months ago
A scheduling framework for general-purpose parallel languages
The trend in microprocessor design toward multicore and manycore processors means that future performance gains in software will largely come from harnessing parallelism. To reali...
Matthew Fluet, Mike Rainey, John H. Reppy
CCS
2008
ACM
15 years 8 months ago
SNAPP: stateless network-authenticated path pinning
This paper examines a new building block for next-generation networks: SNAPP, or Stateless Network-Authenticated Path Pinning. SNAPP-enabled routers securely embed their routing d...
Bryan Parno, Adrian Perrig, Dave Andersen
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall