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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
IROS
2007
IEEE
138views Robotics» more  IROS 2007»
16 years 1 months ago
Gramian-based optimal design of a dynamic stroke amplifier compliant micro-mechanism
—This paper presents a new method developed for the optimal design of microrobotic compliant mechanisms. It is based on a flexible building block method, called FlexIn, which use...
Mathieu Grossard, Christine Rotinat-Libersa, Nicol...
ISLPED
2003
ACM
90views Hardware» more  ISLPED 2003»
16 years 23 hour ago
Low cost instruction cache designs for tag comparison elimination
Tag comparison elimination (TCE) is an effective approach to reduce I-cache energy. Current research focuses on finding good tradeoffs between hardware cost and percentage of comp...
Youtao Zhang, Jun Yang 0002
ICCD
2002
IEEE
146views Hardware» more  ICCD 2002»
16 years 3 months ago
From ASIC to ASIP: The Next Design Discontinuity
A variety of factors is making it increasingly difficult and expensive to design and manufacture traditional Application Specific Integrated Circuits (ASICs). This has started a s...
Kurt Keutzer, Sharad Malik, A. Richard Newton
DATE
2009
IEEE
139views Hardware» more  DATE 2009»
16 years 1 months ago
Cross-architectural design space exploration tool for reconfigurable processors
—Processors that deploy fine-grained reconfigurable fabrics to implement application-specific accelerators ondemand obtained significant attention within the last decade. They tr...
Lars Bauer, Muhammad Shafique, Jörg Henkel