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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
JOCN
2010
85views more  JOCN 2010»
15 years 4 months ago
The Blame Game: The Effect of Responsibility and Social Stigma on Empathy for Pain
■ This investigation combined behavioral and functional neuroimaging measures to explore whether perception of pain is modulated by the targetʼs stigmatized status and whether ...
Jean Decety, Stephanie Echols, Joshua Correll
EUSFLAT
2007
215views Fuzzy Logic» more  EUSFLAT 2007»
15 years 7 months ago
Two Consensus Protocols Based on an Acceptance Threshold in Group Decision Making
We define two negotiation protocols for Group Decision Making, which main feature is the existence of acceptation thresholds. In order to predict which consensus are expected to ...
Christophe Labreuche
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
15 years 11 months ago
Automatic mobile sports highlights
We report on our development of a real-time system to deliver sports video highlights of a live game to mobile videophones over existing GPRS networks. To facilitate real-time ana...
Kongwah Wan, Xin Yan, Changsheng Xu
TARK
1998
Springer
15 years 10 months ago
Conditional, Hierarchical, Multi-Agent Preferences
We develop a revealed-preferencetheory for multiple agents. Some features of our construction, which draws heavily on Jeffrey's utility theory and on formal constructions by D...
Pierfrancesco La Mura, Yoav Shoham