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VIIP
2001
15 years 7 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
TSMC
2008
125views more  TSMC 2008»
15 years 5 months ago
A Satisficing Approach to Aircraft Conflict Resolution
Future generations of air traffic management systems may give appropriately equipped aircraft the freedom to change flight paths in real time. This would require a conflict avoidan...
James K. Archibald, Jared C. Hill, N. A. Jepsen, W...
BIOWIRE
2007
Springer
16 years 11 days ago
Coalition Games and Resource Allocation in Ad-Hoc Networks
In this paper we explore some of the connections between cooperative game theory and the utility maximization framework for routing and flow control in networks. Central to both a...
Richard J. Gibbens, Peter B. Key
FSTTCS
2007
Springer
16 years 10 days ago
A Theory for Game Theories
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
Michel Hirschowitz, André Hirschowitz, Tom ...
CIG
2006
IEEE
15 years 10 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...