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» Synthesising Features by Games
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ATAL
2011
Springer
14 years 6 months ago
Interactive storytelling with temporal planning
Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
JSAC
2007
189views more  JSAC 2007»
15 years 6 months ago
Non-Cooperative Power Control for Wireless Ad Hoc Networks with Repeated Games
— One of the distinctive features in a wireless ad hoc network is lack of any central controller or single point of authority, in which each node/link then makes its own decision...
Chengnian Long, Qian Zhang, Bo Li, Huilong Yang, X...
CHI
2004
ACM
16 years 6 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
CHI
2003
ACM
16 years 6 months ago
Social regulation in virtual spaces
The described dissertation focuses on social regulation of user behavior within virtual social spaces. A multi-year field study of two fantasy-based game MUDs (multi-user dungeons...
Jack Muramatsu
IAT
2009
IEEE
16 years 28 days ago
Bilateral Bargaining with One-Sided Two-Type Uncertainty
It is a challenging problem to find agents’ rational strategies in bargaining with incomplete information. In this paper we perform a game theoretic analysis of agents’ ratio...
Bo An, Nicola Gatti, Victor R. Lesser