—Underwater Sensor Networks are typically distributed in nature and the nodes communicate using acoustic waves over a wireless medium. Such networks are characterized by long and...
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
In this paper we present a systematic comparison between two different implementations of a distributed Network on Chip: fully asynchronous and multi-synchronous. The NoC architec...
Abbas Sheibanyrad, Ivan Miro Panades, Alain Greine...
This paper describes a variant of the actor model suited to the development of multimedia systems. The actor model centers on non-overkilling concurrency and customizable constrai...
Abstract— For the multi-robot coverage problem deterministic deliberative as well as probabilistic approaches have been proposed. Whereas deterministic approaches usually provide...