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BIS
2009
146views Business» more  BIS 2009»
15 years 4 months ago
Computer Support for Agile Human-to-Human Interactions with Social Protocols
Despite many works in CSCW, groupware, workflow systems and social networks, computer support for human-to-human interactions is still insufficient, especially support for agility,...
Willy Picard
PG
2002
IEEE
15 years 11 months ago
Augmenting Computer Graphics with Haptics for the Visualization of Vessel Networks
Current visualization methods of volume angiograms are limited in their ability to display vessel connectivity and depth information readily available in the data set. In this wor...
Dingrong Yi, Vincent Hayward
CORR
2010
Springer
90views Education» more  CORR 2010»
15 years 1 months ago
Multiparty Equality Function Computation in Networks with Point-to-Point Links
Abstract. In this paper, we study the problem of computing the multiparty equality (MEQ) function: n 2 nodes, each of which is given an input value from {1,
Guanfeng Liang, Nitin H. Vaidya
EUROPAR
2004
Springer
16 years 5 days ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
COOPIS
2004
IEEE
15 years 10 months ago
GRIDKIT: Pluggable Overlay Networks for Grid Computing
A `second generation' approach to the provision of Grid middleware is now emerging which is built on service-oriented architecture and web services standards and technologies....
Paul Grace, Geoff Coulson, Gordon S. Blair, Lauren...