We describe the design and implementation of system architecture to support object introspection in C++. In this system, information is collected by parsing class declarations, an...
We describe a software system, TOPO, that numerically analyzes and graphically displays topological aspects of a three dimensional vector field, v, to produce a single, relativel...
: In ubiquitous application scenarios, the information (processing) needs of nomadic users often cannot be satisfied by a set of pre-installed processes like in common workflow sys...
Klaus Haller, Michelle Ackermann, Claudio Munari, ...
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
— In the paper, we consider the problem of distributing large-size content to a fixed set of nodes. In contrast with the most existing end-system solutions to this problem, Fast...