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CGI
2004
IEEE
15 years 10 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
16 years 7 months ago
Hierarchy Based 3D Visualization of Large Software Structures
Modern object-oriented programs are hierarchical systems with many thousands of interrelated subsystems. Visualization helps developers to better comprehend these large and comple...
Michael Balzer, Oliver Deussen
3DPVT
2002
IEEE
166views Visualization» more  3DPVT 2002»
15 years 11 months ago
Octree-based Fusion of Shape from Silhouette and Shape from Structured Light
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Martin Kampel, Srdan Tosovic, Robert Sablatnig
ICPR
2002
IEEE
15 years 11 months ago
Combining Shape from Silhouette and Shape from Structured Light for Volume Estimation of Archaeological Vessels
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Robert Sablatnig, Srdan Tosovic, Martin Kampel
3DIM
1999
IEEE
15 years 10 months ago
3D Shape Recovery and Registration based on the Projection of Non Coherent Structured Light
This paper describes the main features of an optical instrument for the acquisition and the registration of 3D images. The system exploits the projection of structured light, spec...
Roberto Rodella, Giovanna Sansoni