Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
This paper presents a unified framework for model-based and model-free reconstruction of people from multiple camera views in a studio environment. Shape and appearance of the rec...
This paper proposes a novel method for global registration based on matching 3D medial structures of unorganized point clouds or triangulated meshes. Most practical known methods ...
Ming-Ching Chang, Frederic F. Leymarie, Benjamin B...
In this paper we develop a systematic theory about local structure of moving images in terms of Galilean differential invariants. We argue that Galilean invariants are useful for s...
This paper addresses the problem of reconstructing surface models of indoor scenes from sparse 3D scene structure captured from N camera views. Sparse 3D measurements of real scen...
Anastasios Manessis, Adrian Hilton, Philip F. McLa...