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VISUALIZATION
1998
IEEE
15 years 10 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
SIGGRAPH
1997
ACM
15 years 10 months ago
Anatomy-based modeling of the human musculature
Artists study anatomy to understand the relationship between exterior form and the structures responsible for creating it. In this paper we follow a similar approach in developing...
Ferdi Scheepers, Richard E. Parent, Wayne E. Carls...
GRAPHITE
2007
ACM
15 years 10 months ago
Visibility map for global illumination in point clouds
Point-sampled geometry has gained significant interest due to their simplicity. The lack of connectivity touted as a plus, however, creates difficulties in many operations like ge...
Rhushabh Goradia, Anil Kanakanti, Sharat Chandran,...
ICIP
2007
IEEE
15 years 10 months ago
A Novel Facial Feature Point Localization Method on 3D Faces
Although 2D-based face recognition methods have made great progress in the past decades, there are also some unsolved problems such as PIE. Recently, more and more researchers hav...
Peng Guan, Yaoliang Yu, Liming Zhang
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
15 years 10 months ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni