Manual landmark positioning in volumetric image data is a complex task and often results in erroneous landmark positions. The landmark positioning tool presented uses image curvatu...
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
In many applications surfaces containing a large number of primitives occur. Geometry compression reduces storage space and transmission time for such models. A special case is gi...
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Manifold learning can discover the structure of high dimensional data and provides understanding of multidimensional patterns by preserving the local geometric characteristics. Ho...