A novel multi-view region-based dense depth map estimation problem is presented, based on a modified planesweeping strategy. In this approach, the whole scene is assumed to be reg...
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
A critical path in the development of natural language understanding NLU modules lies in the di culty of de ning a mapping from words to semantics: Usually it takes in the order o...
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view inde...
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch
We describe a novel method for discovering and incorporating higher level map structure in a real-time visual SLAM system. Previous approaches use sparse maps, populated by isolate...
Andrew P. Gee, Denis Chekhlov, Andrew Calway, Walt...