We consider the problem of geometric integration and representation of multiple views of non-rigidly deforming 3D surface geometry captured at video rate. Instead of treating each...
: Many structured light scanning systems based on temporal pattern codification produce dense and robust results on static scenes but behave very poorly when applied to dynamic sc...
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape's simplified surface-skeleton. The surface skeleton of a shape consists of 2D ...
This paper presents a global scheme for 3D face reconstruction and face segmentation into a limited number of analytical patches from stereo images. From a depth map, we generate ...
Richard Lengagne, Jean-Philippe Tarel, Olivier Mon...