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SI3D
2010
ACM
15 years 6 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
GRAPHICSINTERFACE
2000
15 years 7 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
CVPR
1999
IEEE
16 years 8 months ago
Generic Object Detection using Model Based Segmentation
This paper presents a novel approach for detection and segmentation of generic shapes in cluttered images. The underlying assumption is that generic objects that are man made, fre...
Zhiqian Wang, Jezekiel Ben-Arie
SI3D
2009
ACM
16 years 1 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...
MICCAI
2010
Springer
15 years 5 months ago
Image Registration Driven by Combined Probabilistic and Geometric Descriptors
Abstract. Deformable image registration in the presence of considerable contrast differences and large-scale size and shape changes represents a significant challenge for image r...
Linh K. Ha, Marcel Prastawa, Guido Gerig, John H. ...