Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
This paper presents a novel approach for detection and segmentation of generic shapes in cluttered images. The underlying assumption is that generic objects that are man made, fre...
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Abstract. Deformable image registration in the presence of considerable contrast differences and large-scale size and shape changes represents a significant challenge for image r...
Linh K. Ha, Marcel Prastawa, Guido Gerig, John H. ...