The Go-Go immersive interaction technique uses the metaphor of interactively growing the user's arm and non-linear mapping for reaching and manipulating distant objects. Unli...
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst...
We propose a very weak type of generalized distance called weak τ-function and use it to weaken the assumptions about lower semicontinuity in existing formulations of Ekeland’s ...
Abstract. In recent years, 6 Degrees Of Freedom (DOF) Pose Estimation and 3D Mapping is becoming more important not only in the robotics community for applications such as robot na...
We present a technique for the easy acquisition of realistic materials and mesostructures, without acquiring the actual BRDF. The method uses the observation that under certain ci...
Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard ...
Computing the intersection curve of two quadrics is a fundamental problem in computer graphics and solid modeling. We present an algebraic method for classifying and parameterizin...