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UIST
1996
ACM
15 years 10 months ago
The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR
The Go-Go immersive interaction technique uses the metaphor of interactively growing the user's arm and non-linear mapping for reaching and manipulating distant objects. Unli...
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst...
JGO
2011
116views more  JGO 2011»
15 years 1 months ago
On generalized Ekeland's variational principle and equivalent formulations for set-valued mappings
We propose a very weak type of generalized distance called weak τ-function and use it to weaken the assumptions about lower semicontinuity in existing formulations of Ekeland’s ...
Phan Quoc Khanh, D. N. Quy
IBPRIA
2007
Springer
16 years 20 days ago
Summarizing Image/Surface Registration for 6DOF Robot/Camera Pose Estimation
Abstract. In recent years, 6 Degrees Of Freedom (DOF) Pose Estimation and 3D Mapping is becoming more important not only in the robotics community for applications such as robot na...
Elisabet Batlle, Carles Matabosch, Joaquim Salvi
GRAPHICSINTERFACE
2004
15 years 8 months ago
Decoupling BRDFs from Surface Mesostructures
We present a technique for the easy acquisition of realistic materials and mesostructures, without acquiring the actual BRDF. The method uses the observation that under certain ci...
Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard ...
CVGIP
2002
174views more  CVGIP 2002»
15 years 6 months ago
Computing quadric surface intersections based on an analysis of plane cubic curves
Computing the intersection curve of two quadrics is a fundamental problem in computer graphics and solid modeling. We present an algebraic method for classifying and parameterizin...
Wenping Wang, Barry Joe, Ronald N. Goldman