This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
Achieving intuitive control of animated surface deformation while observing a specific style is an important but challenging task in computer graphics. Solutions to this task can ...
Abstract We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of critical points on the...
We propose a very efficient numerical algorithm for minimizing certain curvature dependent functionals that appear in a variety of well known variational models of image processin...