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ICRA
1995
IEEE
188views Robotics» more  ICRA 1995»
15 years 10 months ago
Fast Approximation of Range Images by Triangular Meshes Generated through Adaptive Randomized Sampling
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
Miguel Angel García
CGF
2008
156views more  CGF 2008»
15 years 6 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
TOG
2008
102views more  TOG 2008»
15 years 6 months ago
Real-time data driven deformation using kernel canonical correlation analysis
Achieving intuitive control of animated surface deformation while observing a specific style is an important but challenging task in computer graphics. Solutions to this task can ...
Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu
VC
2008
118views more  VC 2008»
15 years 6 months ago
Hierarchical part-type segmentation using voxel-based curve skeletons
Abstract We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of critical points on the...
Dennie Reniers, Alexandru Telea
ICIP
2005
IEEE
16 years 8 months ago
Threshold dynamics for shape reconstruction and disocclusion
We propose a very efficient numerical algorithm for minimizing certain curvature dependent functionals that appear in a variety of well known variational models of image processin...
Selim Esedoglu, Steven J. Ruuth, Richard Tsai