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ROBOCUP
2004
Springer
122views Robotics» more  ROBOCUP 2004»
15 years 12 months ago
A Vision Based System for Goal-Directed Obstacle Avoidance
We present a complete system for obstacle avoidance for a mobile robot. It was used in the RoboCup 2003 obstacle avoidance challenge in the Sony Four Legged League. The system enab...
Jan Hoffmann, Matthias Jüngel, Martin Lö...
VISUALIZATION
2003
IEEE
15 years 11 months ago
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Direct volume rendering of scalar fields uses a transfer function to map locally measured data properties to opacities and colors. The domain of the transfer function is typicall...
Gordon L. Kindlmann, Ross T. Whitaker, Tolga Tasdi...
SI3D
2003
ACM
15 years 11 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
15 years 11 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
PG
1999
IEEE
15 years 10 months ago
Mesh Approximation Using a Volume-Based Metric
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...