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ECCV
2002
Springer
16 years 8 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
UIST
2006
ACM
16 years 16 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
SIGGRAPH
1992
ACM
15 years 10 months ago
Generative modeling: a symbolic system for geometric modeling
This paper discusses a new, symbolic approach to geometric modeling called generative modeling. The approach allows specification, rendering, and analysis of a wide variety of sha...
John M. Snyder, James T. Kajiya
ICDCS
2010
IEEE
15 years 10 months ago
Localized Algorithm for Precise Boundary Detection in 3D Wireless Networks
—This research focuses on distributed and localized algorithms for precise boundary detection in 3D wireless networks. Our objectives are in two folds. First, we aim to identify ...
Hongyu Zhou, Su Xia, Miao Jin, Hongyi Wu
CRV
2006
IEEE
176views Robotics» more  CRV 2006»
15 years 8 months ago
Stereo Retinex
The retinex algorithm for lightness and color constancy is extended to include 3-dimensional spatial information reconstructed from a stereo image. A key aspect of traditional ret...
Weihua Xiong, Brian V. Funt