In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
This paper discusses a new, symbolic approach to geometric modeling called generative modeling. The approach allows specification, rendering, and analysis of a wide variety of sha...
—This research focuses on distributed and localized algorithms for precise boundary detection in 3D wireless networks. Our objectives are in two folds. First, we aim to identify ...
The retinex algorithm for lightness and color constancy is extended to include 3-dimensional spatial information reconstructed from a stereo image. A key aspect of traditional ret...