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CGF
2000
95views more  CGF 2000»
15 years 6 months ago
Physically-Based Patination for Underground Objects
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatu...
Yao-Xun Chang, Zen-Chung Shih
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
16 years 7 months ago
Hierarchy Based 3D Visualization of Large Software Structures
Modern object-oriented programs are hierarchical systems with many thousands of interrelated subsystems. Visualization helps developers to better comprehend these large and comple...
Michael Balzer, Oliver Deussen
ICPR
2006
IEEE
16 years 7 months ago
Camera Text Recognition based on Perspective Invariants
As camera resolution increases, high-speed non-contact text capture through a digital camera is opening up a new channel for document capture and understanding. Unfortunately, per...
Chew Lim Tan, Shijian Lu
ICIP
2009
IEEE
16 years 7 months ago
Solidity Based Local Threshold For Oil Sand Image Segmentation
A novel local threshold algorithm for images with poor illumination and complex texture surface is presented in this paper. This algorithm improves segmentation quality by selecti...
GMP
2006
IEEE
117views Solid Modeling» more  GMP 2006»
16 years 20 days ago
Two-Dimensional Selections for Feature-Based Data Exchange
Proper treatment of selections is essential in parametric feature-based design. Data exchange is one of the most important operators in any design paradigm. In this paper we addre...
Ari Rappoport, Steven N. Spitz, Michal Etzion