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GRAPHICSINTERFACE
2007
15 years 8 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...
CGF
2007
158views more  CGF 2007»
15 years 6 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
IJCV
2007
178views more  IJCV 2007»
15 years 6 months ago
Three-Dimensional Shape Knowledge for Joint Image Segmentation and Pose Tracking
In this article we present the integration of 3-D shape knowledge into a variational model for level set based image segmentation and contour based 3-D pose tracking. Given the sur...
Bodo Rosenhahn, Thomas Brox, Joachim Weickert
SMA
2008
ACM
173views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Visibility-based feature extraction from discrete models
In this paper, we present a new visibility-based feature extraction algorithm from discrete models as dense point clouds resulting from laser scans. Based on the observation that ...
Antoni Chica
CGF
2005
252views more  CGF 2005»
15 years 6 months ago
Support Vector Machines for 3D Shape Processing
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
Florian Steinke, Bernhard Schölkopf, Volker B...