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SGAI
2009
Springer
16 years 1 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
SLE
2009
Springer
16 years 1 months ago
A Role-Based Approach towards Modular Language Engineering
Modularisation can reduce the effort in designing and maintaining language specifications. Existing approaches to language modularisation are typically either focused on language ...
Christian Wende, Nils Thieme, Steffen Zschaler
234
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SOCO
2009
Springer
16 years 1 months ago
A Framework for Testing Model Composition Engines
Model composition helps designers managing complexities by modeling different system views separately, and later compose them into an integrated model. In the past years, researche...
Freddy Munoz, Benoit Baudry
191
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DEBS
2009
ACM
16 years 1 months ago
PrivateFlow: decentralised information flow control in event based middleware
Complex middleware frameworks are made out of interacting components which may include bugs. These frameworks are often extended to provide additional features by thirdparty exten...
Ioannis Papagiannis, Matteo Migliavacca, Peter R. ...
199
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EICS
2009
ACM
16 years 1 months ago
GT/SD: performance and simplicity in a groupware toolkit
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
Brian de Alwis, Carl Gutwin, Saul Greenberg
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