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NETGAMES
2006
ACM
16 years 1 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
HICSS
2003
IEEE
112views Biometrics» more  HICSS 2003»
16 years 10 days ago
Creating a Scenariologic - Design and Application of a Repeatable Methodology
Context scenarios are widely used for assessing the robustness of strategies and policies in both the private and the public sector. Royal Dutch Shell, for instance, has become re...
Bert Enserink
164
Voted
ICDM
2007
IEEE
99views Data Mining» more  ICDM 2007»
16 years 1 months ago
Optimizing Frequency Queries for Data Mining Applications
Data mining algorithms use various Trie and bitmap-based representations to optimize the support (i.e., frequency) counting performance. In this paper, we compare the memory requi...
Hassan H. Malik, John R. Kender
CCS
2005
ACM
16 years 18 days ago
A framework for concrete reputation-systems with applications to history-based access control
In a reputation-based trust-management system, agents maintain information about the past behaviour of other agents. This information is used to guide future trust-based decisions...
Karl Krukow, Mogens Nielsen, Vladimiro Sassone
SEKE
1999
Springer
15 years 11 months ago
Systematic Population, Utilization, and Maintenance of a Repository for Comprehensive Reuse
Today’s software developments are faced with steadily increasing expectations: software has to be developed faster, better, and cheaper. At the same time, application complexity ...
Klaus-Dieter Althoff, Andreas Birk, Susanne Hartko...