Sciweavers

10625 search results - page 1887 / 2125
» Supporting delay-intolerant applications
Sort
View
NETGAMES
2006
ACM
16 years 17 days ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
NETGAMES
2006
ACM
16 years 17 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
NETGAMES
2006
ACM
16 years 17 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
PADS
2006
ACM
16 years 17 days ago
Aurora: An Approach to High Throughput Parallel Simulation
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Alfred Park, Richard M. Fujimoto
SAC
2006
ACM
16 years 17 days ago
Adapting software components by structure fragmentation
We present in this paper an approach aiming at adapting software components. It focuses on adapting component structures instead of adapting component services. Among the motivati...
Gautier Bastide, Abdelhak Seriai, Mourad Oussalah
« Prev « First page 1887 / 2125 Last » Next »