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MM
2004
ACM
104views Multimedia» more  MM 2004»
16 years 1 days ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
JSAC
2010
91views more  JSAC 2010»
15 years 5 months ago
Constructing low-connectivity and full-coverage three dimensional sensor networks
Abstract—Low-connectivity and full-coverage three dimensional Wireless Sensor Networks (WSNs) have many real-world applications. By low connectivity, we mean there are at least k...
Chuanlin Zhang, Xiaole Bai, Jin Teng, Dong Xuan, W...
RTSS
2008
IEEE
16 years 1 months ago
Rate-Harmonized Scheduling for Saving Energy
—Energy consumption continues to be a major concern in multiple application domains including powerhungry data centers, portable and wearable devices, mobile communication device...
Anthony Rowe, Karthik Lakshmanan, Haifeng Zhu, Rag...
MMMACNS
2005
Springer
16 years 3 days ago
Self-managed Cells for Ubiquitous Systems
Abstract. Amongst the challenges of ubiquitous computing is the need to provide management support for personal wireless devices and sensors. In this extended abstract we introduce...
Naranker Dulay, Emil C. Lupu, Morris Sloman, Joe S...
DCOSS
2011
Springer
14 years 6 months ago
Transmission Control Policy design for decentralized detection in sensor networks
—A Wireless Sensor Network (WSN) deployed for detection applications has the distinguishing feature that sensors cooperate to perform the detection task. Therefore, the decoupled...
Ashraf Tantawy, Xenofon D. Koutsoukos, Gautam Bisw...