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IPPS
2006
IEEE
16 years 13 days ago
A design environment for mobile applications
In this paper we show how high-level UML models of mobile computing applications can be analysed for classical performance measures such as throughput. The approach proceeds by co...
Stephen Gilmore, Valentin Haenel, Jane Hillston, J...
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
16 years 13 days ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
SUTC
2006
IEEE
16 years 12 days ago
Transitive Nearest Neighbor Search in Mobile Environments
Given a query point p, typically the position of a current client, and two datasets S and R, a transitive nearest neighbor (TNN) search returns a pair of objects (s, r) ∈ S × R...
Baihua Zheng, Ken C. K. Lee, Wang-Chien Lee
ICMCS
2005
IEEE
135views Multimedia» more  ICMCS 2005»
16 years 10 hour ago
Retrieving, Adapting and Delivering Multimedia Content Using a Mobile Agent Architecture
An integrated, reconfigurable, adaptable and open system for mining, indexing and retrieving multimedia information based on a mobile agent technology scheme is presented. The sys...
Nikolaos Papadakis, Anastasios D. Doulamis, Dimitr...
WORDS
2005
IEEE
15 years 12 months ago
Delay Analysis for Statistical Real-Time Channels in Mobile Ad-Hoc Networks
Wireless devices that communicate using the IEEE 802.11 protocol can be used to create mobile ad-hoc networks (MANETs). Many interesting applications using MANETs are realizable i...
Min-Gu Lee, Sunggu Lee