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TEI
2010
ACM
257views Hardware» more  TEI 2010»
16 years 1 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
SAC
2006
ACM
16 years 14 days ago
Service-oriented grid computation for large-scale parameter estimation in complex environmental modeling
Complex environmental modeling often involves a large number of unknown physical and ecological parameters. Parameter estimation is one of the most difficult steps in many modelin...
Kejing He, Shoubin Dong, Li Zheng
CHI
2010
ACM
15 years 12 months ago
Managing nomadic knowledge: a case study of the European social forum
In this paper we portray a specific type of knowledge which we term ‘nomadic knowledge’. It is required periodically by different actors and travels along foreseeable paths be...
Saqib Saeed, Volkmar Pipek, Markus Rohde, Volker W...
ACMACE
2005
ACM
15 years 8 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
GRID
2008
Springer
15 years 6 months ago
Scheduling for Responsive Grids
Grids are facing the challenge of seamless integration of the grid power into everyday use. One critical component for this integration is responsiveness, the capacity to support o...
Cécile Germain-Renaud, Charles Loomis, Jaku...