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ACMACE
2005
ACM
16 years 1 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
IUI
2004
ACM
15 years 12 months ago
Flexible interface migration
The goal of this work is to provide users immersed in a multi-platform environment with the possibility of interacting with an application while freely moving from one device to a...
Renata Bandelloni, Fabio Paternò
SIGIR
2004
ACM
15 years 12 months ago
Human versus machine in the topic distillation task
This paper reports on and discusses a set of user experiments using the TREC 2003 Web interactive track protocol. The focus is on comparing humans and machine algorithms in terms ...
Mingfang Wu, Gheorghe Muresan, Alistair McLean, Mu...
NORDICHI
2004
ACM
15 years 12 months ago
Adaptivity in speech-based multilingual e-mail client
In speech interfaces users must be aware what can be done with the system – in other words, the system must provide information to help the users to know what to say. We have ad...
Esa-Pekka Salonen, Mikko Hartikainen, Markku Turun...
MOBILWARE
2009
ACM
16 years 29 days ago
Pervasive Adaptation in Car Crowds
Abstract. Advances in the miniaturization and embedding of electronics for microcomputing, communication and sensor/actuator systems, have fertilized the pervasion of technology in...
Alois Ferscha, Andreas Riener