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» Support for Object-Oriented Testing
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GROUP
2009
ACM
16 years 25 days ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
PETRA
2009
ACM
16 years 24 days ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
AGILEDC
2008
IEEE
16 years 24 days ago
Mature Agile with a Twist of CMMI
Systematic is an agile company working at CMMI level 5, where the default way of working is based on Scrum and story based early testing development. Solid experiences in combinin...
Carsten Ruseng Jakobsen, Kent Aaron Johnson
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
16 years 20 days ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich
SP
2007
IEEE
108views Security Privacy» more  SP 2007»
16 years 17 days ago
Trojan Detection using IC Fingerprinting
Hardware manufacturers are increasingly outsourcing their IC fabrication work overseas due to much lower costs. This poses a significant security risk for ICs used for critical m...
Dakshi Agrawal, Selçuk Baktir, Deniz Karako...