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ICALT
2006
IEEE
16 years 17 days ago
Social Software for Professional Learning: Examples and Research Issues
Social software is used widely in organizational knowledge management and professional learning. The PROLEARN network of excellence appreciates the trend of lowering the barriers ...
Ralf Klamma, Mohamed Amine Chatti, Erik Duval, Seb...
WETICE
2006
IEEE
16 years 16 days ago
Curball--A Prototype Tangible Game for Inter-Generational Play
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is al...
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,...
MM
2005
ACM
117views Multimedia» more  MM 2005»
16 years 3 days ago
Streaming with causality: a practical approach
Highly interactive collaborative streaming applications express the need for causality. Solutions exist but we argue that more work needs to be done especially from a perceptual p...
Cezar Plesca, Romulus Grigoras, Philippe Qué...
CONTEXT
2005
Springer
16 years 2 days ago
Utilizing Visual Attention for Cross-Modal Coreference Interpretation
In this paper, we describe an exploratory study to develop a model of visual attention that could aid automatic interpretation of exophors in situated dialog. The model is intended...
Donna K. Byron, Thomas Mampilly, Vinay Sharma, Tia...
OOPSLA
2005
Springer
16 years 20 hour ago
Pluggable AOP: designing aspect mechanisms for third-party composition
Studies of Aspect-Oriented Programming (AOP) usually focus on a language in which a specific aspect extension is integrated with a base language. Languages specified in this man...
Sergei Kojarski, David H. Lorenz