We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
This paper reports on and discusses a set of user experiments using the TREC 2003 Web interactive track protocol. The focus is on comparing humans and machine algorithms in terms ...
Mingfang Wu, Gheorghe Muresan, Alistair McLean, Mu...
This paper describes the design and evaluation of COLER, a computer mediated learning environment that includes a software coach to help students collaborate while solving Entity ...
The use of product lines is recognized as beneficial in promoting and structuring both component and architecture reuse throughout an organization. While the business practices of...
Akash Garg, Matt Critchlow, Ping Chen, Christopher...
—In this paper we provide an overview of CPM, a cross-layer framework for Constrained Power Management, and we present its application on a real use case. This framework involves...
Patrick Bellasi, Stefano Bosisio, Matteo Carnevali...