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ACMACE
2005
ACM
16 years 3 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
SIGIR
2004
ACM
15 years 12 months ago
Human versus machine in the topic distillation task
This paper reports on and discusses a set of user experiments using the TREC 2003 Web interactive track protocol. The focus is on comparing humans and machine algorithms in terms ...
Mingfang Wu, Gheorghe Muresan, Alistair McLean, Mu...
HICSS
2003
IEEE
202views Biometrics» more  HICSS 2003»
15 years 11 months ago
Automated Coaching of Collaboration Based on Workspace Analysis: Evaluation and Implications for Future Learning Environments
This paper describes the design and evaluation of COLER, a computer mediated learning environment that includes a software coach to help students collaborate while solving Entity ...
María de los Angeles Constantino-Gonz&aacut...
ICSM
2003
IEEE
15 years 11 months ago
An Environment for Managing Evolving Product Line Architectures
The use of product lines is recognized as beneficial in promoting and structuring both component and architecture reuse throughout an organization. While the business practices of...
Akash Garg, Matt Critchlow, Ping Chen, Christopher...
DATE
2010
IEEE
134views Hardware» more  DATE 2010»
15 years 11 months ago
Constrained Power Management: Application to a multimedia mobile platform
—In this paper we provide an overview of CPM, a cross-layer framework for Constrained Power Management, and we present its application on a real use case. This framework involves...
Patrick Bellasi, Stefano Bosisio, Matteo Carnevali...