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ICALT
2009
IEEE
15 years 10 months ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Natalia Padilla Zea, José Luis Gonzá...
AAAI
2007
15 years 9 months ago
Learning by Combining Observations and User Edits
We introduce a new collaborative machine learning paradigm in which the user directs a learning algorithm by manually editing the automatically induced model. We identify a generi...
Vittorio Castelli, Lawrence D. Bergman, Daniel Obl...
ECTEL
2008
Springer
15 years 8 months ago
Knowledge Practices Environment: Design and Application of Technology for Trialogical Learning
Current networked society present learners with challenges that cannot be sufficiently coped with in educational contexts that are characterized by transmission or participation ep...
Patrick Sins, Merja Bauters, Crina Damsa
ECTEL
2008
Springer
15 years 8 months ago
Towards Accessing Disparate Educational Data in a Single, Unified Manner
Abstract. Educational researchers need to exchange and compare their learnerinteraction data in order to benefit the learning science community as a whole. In order to support this...
Erica Melis, Bruce M. McLaren, Silvana Solomon
EDUTAINMENT
2008
Springer
15 years 8 months ago
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...