New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
We introduce a new collaborative machine learning paradigm in which the user directs a learning algorithm by manually editing the automatically induced model. We identify a generi...
Vittorio Castelli, Lawrence D. Bergman, Daniel Obl...
Current networked society present learners with challenges that cannot be sufficiently coped with in educational contexts that are characterized by transmission or participation ep...
Abstract. Educational researchers need to exchange and compare their learnerinteraction data in order to benefit the learning science community as a whole. In order to support this...
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...